So this way the healing amount scales linearly with resolve level. “type”: “health_heal_max_health_percent”,Ĭould I use some form of “amount” : 0.02 * “resolve_level”? If I can’t make a level requirement to buy the skill, I would like to possibly make the skill scale with resolve level. What are the available options for the “prerequisite_requirements” and how do I make the game recognize it? I have tried to add in variations of “resolve_level” : x or “prerequisite_resolve_level” : x, in that section, thinking that some value of x would either require that resolve level to buy or use the skill, but the game just ignores it. It sets class specific skills at 0 for new characters, and I would also like to add purchase requirements to buy the skills.Įvery skill in (default_camping_skill.json) has a section called “prerequisite_requirements”, however, for all skills that section is blank. I am working on a mod that changes a lot of the effects and levels of camping skills.
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